﻿namespace GameDesigner
{
    /// <summary>
    /// 技能生成模式
    /// </summary>
	public enum ActiveMode
    {
        /// <summary>
        /// 实例化
        /// </summary>
		Instantiate,
        /// <summary>
        /// 对象池
        /// </summary>
		ObjectPool,
        /// <summary>
        /// 激活模式
        /// </summary>
        Active,
    }
}